MArts Creative Computer Games Design




The Creative Computer Games Design course is for those students who can display skills in art and design alongside an avid interest and knowledge of computer games and the computer games industry.

UWTSD is a member of the PlayStation®First Academic Program run by Sony Interactive Entertainment Europe (SIEE), which provides access to professional development hardware and software tools for both staff and students.

Key Facts

UCAS Code: 8B2K
Institution Code: T80
Course Length:
4 years full time/8 years part time

Location:
Swansea
School/Faculty:
Swansea College of Art
Contact Name:
John Carroll
Contact Email:
john.carroll@uwtsd.ac.uk
Language Choice
English  

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  • Terrific course with plenty of opportunities to create fun games, push creative skills and get a taste of working in the games industry.

    James CeriPenhallurick


The Creative Computer Games Design course equips students with the essential skills and practices used within the Games Industry along with the ability to academically analyse and evaluate your own game ideas and designs. Our graduates have gone on to work with prominent and successful companies such as ROCKSTAR NORTH, ELECTRONIC ARTS, CRITERION, CREATIVE ASSEMBLY and TRAVELLER’S TALES being involved with the development of BURNOUT DOMINATOR, the HARRY POTTER series, GRAND THEFT AUTO V, HALO WARS 2, ALIEN ISOLATION and the LEGO STAR WARS series.

Our modules of study all feed into a single game idea over the first two years of the course, allowing students to work within a production group to develop work using a simulated development cycle. The first year of the course sees students working within their teams to produce all concepts, characters, assets and game documentation. In the second year each student implements all work from the first year into a game engine environment and eventually into the creation of a working game demo. The third year develops these ideas further with the students producing a game demo/proof of a concept, based on their own specifications, as part of their final major project. The final year of the MArts is designed to offer the opportunity to gain both a Masters Degree and to negotiate the transition into industry.

https://www.youtube.com/watch?v=RKULgvOB0xo

Year 1/Level 4

  • Game Design & History
  • Visual Studies for Film & Digital Media
  • Character Design & Animation
  • Ways of Thinking
  • Ways of Perceiving
  • Creative Practice 1
  • Creative Practice 2
  • Environment & Level Design

Year 2 / Level 5

  • The Game Designer’s Context
  • Creative Practice 3
  • Creative Practice 4
  • Entrepreneurship
  • Creative Research
  • Research Practices
  • Game Design & Asset Creation 1
  • Game Design & Asset Creation 2

Year 3 / Level 6

  • Dissertation
  • SFDM Major Project Stage 1
  • SFDM Major Project Stage 2
  • Game Design & Critical Analysis
  • Critical Review

Year 4/Level 7 (MArts)

 

  • Research Methods and Communication
  • Creative Enterprise and Practice
  • Creative Venture 1: Development
  • Creative Venture 2: Realisation

 

 

This programme gives priority to the creative exploration of computer games design. You are given all the necessary knowledge to develop new and innovative work in the fields of character creation, 3D graphics, animation, motion-capture systems, character and environment modelling, texturing, interface design, and concept art. Games mechanics and rule systems ("ludology") are explored often using paper-based concept mock-ups. You are encouraged to explore and develop your ideas in and around the subject area in a series of thought-provoking contextual study modules.

Student learning is primarily through practice: the degree is focussed on your producing working computer games of your own design, and culminates in a series of personally directed projects which allow you to direct your studies towards a preferred specialist area. The emphasis is on personal expression!

With UWTSD being a member of the PlayStation®First Academic Program run by Sony Interactive Entertainment Europe (SIEE), both students and staff can now take advantage of developing game ideas directly the Playstation 4 console platform.

The School has excellent links with games production companies both locally and nationally. Through dialogue with industry and the application of the latest developments in games, graduates from this programme are suitably equipped to enter their industry as practitioners. Areas of employment might include: Level Artist, Environmental Modeller, Character Artist, Character Modeller, Texture Artist, and Traditional/Digital Concept Artist.

John Carroll

Julian Hainsworth

Richard Morgan

The majority of assessments on the course are practically-based assignments (for example, a full designed and built game environment) and usually delivered as a presentation at the end of the semester.

The taught part of each module will typically comprise a tutor-led exposition, together with supported practical/seminar sessions. Students are strongly encouraged to interact with the lecturer during the taught sessions to ensure that they fully understand the material. Problems that require a significant amount of thought or further reading will be set as exercises to be discussed at a subsequent session.

On the days where there are no taught modules it is expected that students will be reviewing the material from previous lectures and undertaking further study based on the recommended reading list. Most importantly, students should be working to complete all the exercises and assignments set during the programme and investigating problems set or encountered during tutorials

We are interested in creative people that demonstrate a strong commitment to art and/or design and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability for their chosen course we arrange interviews for all applicants at which your skills, achievements and life experience will be considered as well as your portfolio of work.

Our standard offer for a degree course is 120 UCAS tariff points. We expect applicants to have a grade C or above in English Language (or Welsh) at GCSE level, together with passes in another four subjects. Plus we accept a range of Level 3 qualifications including:

  • Foundation Diploma in Art and Design, plus one GCE A-Level in a relevant academic subject
  • Three GCE A-Levels or equivalent
  • BTEC Extended Diploma in a relevant subject, with minimum grades of Merit
  • International Baccalaureate score of 32
  • Other relevant qualifications can be considered on an individual basis

Qualifications are important, however our offers are not solely based on academic results. If you don’t have the required UCAS points then please contact the courses admissions tutor or email artanddesign@uwtsd.ac.uk as we can consider offers to applicants based on individual merit, exceptional work, and/or practical experience.

See our Interview Guide for more information. 

Graduates from the MArts Creative Computer Games Design programme could develop specialisms in any of the following industrial contexts:

  • Company Director.
  • Web and Mobile Gaming: designer, 2D artist, 3D artist, project director.
  • 4th Generation Platform Games Development: level designer, character designer, character modeller, animator, materials artist, lighting artist, storyboard artist, assistant level designer, assistant character modeller, lighting assistant, assistant texture artist, assistant concept artist, trainee game designer, asset modeller, game Q&A.
  • Animation Production House: character designer, character modeller, animator, materials artist, lighting artist, storyboard artist, project director.
  • Game journalist.

Students from the course have worked on a number of critically acclaimed games over the past few years including: Grand Theft Auto 5, Alien: Isolation, and Lego Star Wars 3. The course has links with games companies such as:

  • EA
  • Rockstar North
  • Rockstar Leeds
  • Codemasters
  • Rare
  • Lionhead Studios
  • Microsoft Studios
  • Traveller’s Tales
  • Oysterworld
  • Creative Assembly
  • Chaos Trend
  • XD Studios

Our students have access to a diverse range of equipment and resources, which in most cases are sufficient to complete their programme of study. We provide the basic materials necessary for students to develop their practical work within our extensive workshop and studio facilities. However, it is likely that art and design students will incur some additional costs to extend their investigation of their personal practice. For example, purchasing their own specialised materials and equipment, joining in optional study trips, and printing.

The Course is Part of the PlayStation®First academic program as well as being Academic Partners with Epic Games’ Unreal Engine.

 

Erasmus

During your time with us you will have the opportunity to study abroad with the Erasmus exchange programmes currently running with Universities in Norway, Barcelona and Sweden.

Study Abroad

Students can also take up the opportunity to study a semester in the USA and Canada.

For more information please click here.