MMus Creative Music Technology
The MMusTech Music Technology programme offers you the opportunity to develop a unique blend of skills in digital and analogue audio technologies, creative practices, and critical thinking. The emphasis is on modes of composition, production, and performance which exploit music technology in exciting and innovative ways. You will gain a highly developed aesthetic awareness of the contexts in which you are working. Students are encouraged to develop an industry-specific specialism in one of three areas: studio-based composition, music theory, or music business. In the final fourth year special emphasis is placed upon the commercial development of intellectual property.
UCAS Code: 5P2Y
Institution Code: T80
4 years full time/8 years part time
Swansea furnished me with a lot of the skills I needed to run my own business. I was introduced to a wide range of interests within my field and both my horizons and my mind were broadened. The staff instilled in me a huge amount of confidence in my own ability to follow my career path but also with the humility to know that I can always learn and develop.
The course has also been carefully developed in parallel with related programmes within the School. All our courses include a series of Creative Practice modules that offer music technology students the opportunity for productive collaborations with fellow students in Digital Film and Television Production, 3D Computer Animation, Games, Digital Arts, and Visual Effects.
Potential students for the Programme would typically come from either a music, music technology, or related digital media background (although it is not limited to these). The approach by the course team is very broad and encompasses a wide range of musical styles, genres, instrumental techniques, and production methods. Diversity and variety is both welcomed and positively encouraged: we have students doing ballet music, experimental electronic music, punk, shoe-gaze, techno, you name it! However, applicants for the music theory pathway will be expected to have at least Grade 5 Music Theory, or equivalent knowledge.
All prospective students are invited to visit the School and discuss the programme in detail with the Programme Director. Open Days are organised on a regular basis.
In Year 1 students learn primarily through lectures, seminars, workshops and tutorials, where there is an emphasis on the teaching and acquisition of basic key skillsets. Whilst in Year 2 the continuing teaching and acquisition of keys skills remains important, students will be expected to take greater responsibility in directing their learning as their knowledge increases. Third year students will work increasingly under their own direction, discussing the development and creation of projects with advice and guidance from Faculty staff.
The final year of the MMusTech is designed to offer the opportunity to both gain a Masters degree and to negotiate that often problematic transition into industry. Core modules in research, communication, and entrepreneurship provide the framework in which the student can engage with industry via an outward-facing project. Examples might include: bringing your own work to market (i.e. album, software, band, company); working with an existing company on an album/game/film/software; or completing one or more work placements with companies based around a single idea or concept (e.g. sound design, game audio, composition, spatial audio, etc.)
Students will gain a detailed and up-to-date understanding of the many technical, creative, and professional aspects of music technology. Skills developed include audio engineering, synth programming, software development, instrument hacking, composition techniques, sound design, audio post-production, spatial audio systems; entrepreneurship, business planning, and project management. Other specialisms are available in option modules.
The Music Technology graduate has an excellent range of technologically advanced transferable skills that enable them to gain employment in a diverse range of contemporary media companies and associated creative industries: a well-developed aesthetic sensibility; a high level of computer literacy; a detailed knowledge of the history of technology; entrepreneurship; and communication skills that will allow the student to write a brief, work to a brief, and write a report. Students will identify and develop their own strengths and learn to integrate these individual skills within development teams. Although the programme emphasises practice, the abilities to research, problem-solve, and to carry out synthetic and analytical higher order thinking are seen as essential.
We are interested in creative people that demonstrate a strong commitment to art and/or design and therefore we welcome applications from individuals from a wide range of backgrounds. To assess student suitability for their chosen course we arrange interviews for all applicants at which your skills, achievements and life experience will be considered as well as your portfolio of work.
Our standard offer for a degree course is 120 UCAS tariff points. We expect applicants to have a grade C or above in English Language (or Welsh) at GCSE level, together with passes in another four subjects. Plus we accept a range of Level 3 qualifications including:
- Foundation Diploma in Art and Design, plus one GCE A-Level in a relevant academic subject
- Three GCE A-Levels or equivalent
- BTEC Extended Diploma in a relevant subject, with minimum grades of Merit
- International Baccalaureate score of 32
- Other relevant qualifications can be considered on an individual basis
Qualifications are important, however our offers are not solely based on academic results. If you don’t have the required UCAS points then please contact the courses admissions tutor or email firstname.lastname@example.org as we can consider offers to applicants based on individual merit, exceptional work, and/or practical experience.
See our Interview Guide for more information.
The Music Technogy programme is designed to provide graduates with the skills necessary to move into the industry. The School of Film and Digital Media has excellent links with media companies both locally and nationally, for example: Roland, Wolfestone/VoiceBox, Dai Shell Post-Production, Tornado, and many more. Specialist roles might include: recording engineer, multimedia composer (i.e. games, film, apps, web), sound designer, software developer, post-production engineer, ADR recordist/editor, educator, etc. The typical freelance "portfolio career" graduate is also well catered for, as are the skills essential for developing your own company.
Our students have access to a diverse range of equipment and resources, which in most cases are sufficient to complete their programme of study. We provide the basic materials necessary for students to develop their practical work within our extensive workshop and studio facilities. However, it is likely that art and design students will incur some additional costs to extend their investigation of their personal practice. For example, purchasing their own specialised materials and equipment, joining in optional study trips, and printing.
During your time with us you will have the opportunity to study abroad with the Erasmus exchange programmes currently running with Universities in Norway, Barcelona and Sweden.
Students can also take up the opportunity to study a semester in the USA and Canada.
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