UWTSD joins Sony Interactive Entertainment’s PlayStation®First Academic Program


UWTSD is delighted to announce that it has joined Sony’s PlayStation®First, Sony Interactive Entertainment’s Global  Academic Programme. The exciting partnership will give students studying the University’s MArts Creative Computer Games Design course access to PlayStation development tools; the same professional hardware used by game studios around the world to create ground-breaking games on PlayStation. 

PlayStation First recognises the world’s leading game development courses to help foster the new wave of game developers. The program is unique as it provides access to the full PlayStation software and development hardware for teaching purposes in computer engineering, programming and software development and game design. 

Luke Savage, Sony’s Senior Academic Development Manager, said: “Through PlayStation First we’re giving students the chance to cut their teeth on console development early in their career. We want them to have the skills our industry needs. And we want to inspire this next generation of developers to create new games and experiences. I’m very excited at the prospect of UWTSD students unleashing their creativity on PlayStation.”

men playing

PlayStation First addresses the needs of a rapidly evolving digital entertainment industry and the demand for highly trained developers. By working with educational establishments such as UWTSD, PlayStation First is supporting the development of the games industry and helping to discover future talent.

The MArts Creative Computer Games Design course at UWTSD introduces students to the essential skills and practices used within the games industry along with the ability to academically analyse and evaluate their own game ideas and designs. The modules all feed into a single game idea over the first two years of the course, allowing students to work within a production group to develop game-related content using a simulated development cycle.

The first year of the course will have the students working within their teams to produce all concepts, characters, assets and game documentation. The second year of the course sees each student (still within their production teams) implement all work from the first year into a game engine environment and eventually into the creation of a working game demo. The third year develops these ideas further with the students producing a game demo/proof of concept, based on their own specifications, as part of their final Major Project.

The final year of the MArts is designed to offer the opportunity to both gain a Masters degree and to negotiate that often problematic transition into industry. Core modules in research, communication, and entrepreneurship provide the framework in which the student can engage with industry via an outward-facing project.  


Further Information

Rebecca Davies

Swyddog Gweithredol Cysylltiadau â’r Wasg a’r Cyfryngau

Executive Press and Media Relations Officer

Cyfathrebu Corfforaethol a Chysylltiadau Cyhoeddus

Corporate Communications and PR

Tel: 01792 483695
Mobile: 07384 467071
Email: Rebecca.Davies@uwtsd.ac.uk